In the Settings, modify the Control Keys and mouse support to suit your preferences.
In the Settings, enter the initial time (minutes) and increment (seconds) in the corresponding text fields.
The increment is the time that will be added to the player's clock after each hit.
The initial time and increment can be set independently for both players.
If you set the time to a 3 digit value, the first digit will be considered as the hours
(i.e. 125 will be 1:25:00, 75 will be 1:15:00). The unit of the increment is always seconds
(i.e. 125 will be 2:05).
Exit the Settings.
IMPORTANT: Before using the keys, set the focus somewhere in the applet.
Otherwise the keys will not respond.
Same thing for the mouse, the applet does not respond to clicks outside of the applet area.
Activate the time and increment changes by hitting the 'Reset' key ('R' by default).
Start the clock. Use one of the player's control ('Ctrl', 'Enter' or mouse button by default).
The clock of the other player starts.
Each player plays his/her turn and hits his/her control.
Note that it is the "Key Up" and "Mouse Up" event that are used.
To pause the clock, hit the 'Pause' key ('P' by default).
To un-pause the clock, use one of the player's control. The player's turn will be unchanged,
no matter which player's command was used.
When one clock reaches zero, it will continue with negative values.
It is up to the player to signal that his/her opponent used all his/her time and lost the game.
Reset the clock. Use the 'Reset' key ('R' by default).